It's been great fun guys. But sadly the cheaters (I refuse to call them "Hackers", they didn't hack or code anything) have worn our patience down to the bone.
We have 5/6 admins online for most of the day, every single day, yet it's all pointless if the anti-cheat (Battleye etc) is never updated.
(Bohemia Interactive have abandoned ArmA 2 + Battleye is updated every 2/3 months, at which point the hack creators simply change a few values/variable names or memory addresses in their code and they're good to go again.)
We shelled out for a private anti-hack (thanks to the donors who helped make this possible!) and that fixed a few problems but only for a short-time.
The author (Infistar) used to develop hacks but then turned to anti-cheat development in order to make money. The cheating-community frowned upon this and took to leaking his code on a regular basis.
And so it became (and still is) a cat and mouse game between Infistar and a few of his friends versus the cheat makers from various forums (that I won't link to here).
Every time a new cheat gets popular, Infistar finds a way to block it and ban you for using it. Everytime Infistar does that, the hack creators alter their code to get around the detection and ban.
Repeat 'til insane.
That's what we've been dealing with for 4/5 months and, as you can probably understand, we've gotten sick of it.
It takes anything from 5 to 50 minutes to update the anti-cheat, but then a restart is required (causing the server population to moan) and they we have to monitor the server logs carefully for errors in the code. This isn't a massive problem but it is extremely demoralizing to do all that work and then see some little cheating punk spawn himself an Apache only 20 minutes later. (This happened last week. Luckily Eddie was online to ban the guy.)
Updating to a new version of Epoch can take weeks due to DayZ.st being slow. Then I have to code in the mods slowly (self-bloodbag, take clothes, static AI, roaming AI, dynamic AI, missions... the list goes on)... it has to be done slowly and 1 or 2 mods at a time in case something breaks. DayZ.st have been decent hosts but incredibly and very closed off in what they allow you to access and edit.
(The newest anti-hack
requires us to upload some .dll files. Because we can't do that, any bans in the last 4 hours are lost on restart. We have to manually alt-tab out of the game, retrieve the Battleye GUID and then manually update the bans log file.
The final straw for me was when cheaters learned how to spoof/clone player UID's. (Your UID is a unique number tied to your account.) Once they'd done that, they could log in as an Admin and basically spawn anything in. God Mode, wall-hacks, tanks, everything.
The Admins were logging in to find their character moved, equipment replaced, Humanity altered etc. It felt strangely intrusive when this happened to you. Almost like someone reading your emails or using your Steam account.
Once again, the anti-hack stopped this for all of a week whilst the cheat coders found a way around it.
But yeah, this has turned into me moaning now....
I honestly enjoyed the majority of my time in our server. Some really nice people, some crazy people, some people who are higher definition than others and some damn loveable foreigners. And Eddie

(I jest! <3)
I had a vast amount of laughs from spawning in behind people and scaring them.
Also, if you heard someone whispering nearby... then was invisible me, following you. Sorry about that
I hope to see some of you in other games with Coogie, Hyper and myself.
(I'm playing a lot of SplinterCell: Blacklist and Hearthstone.)
DayZ Epoch itself is moving
game engines this year but the developers are staying quiet until they have something substantial to show.
I buy games on a pretty regular basic (95% of them PC, 5% PS4), you're all welcome to add me on Steam (same name - all caps) for more gaming/chatting/whatever.
See you in other games.... hopefully!