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GTA Online Update Coming To Fix Load Times, Modder Collects $10,000 Bounty


Rockstar is thanking a modder for pointing out an optimization fix that can reduce GTA Online load times

Rockstar will be implementing a fix to GTA Online's notoriously long load times, thanks to a modder who found the problem and made their own DIY fix. Though Rockstar isn't committing to the 70% reduction that modder tostercx found in tests, the studio did acknowledge that they had correctly identified poor optimization that can be fixed.

"After a thorough investigation, we can confirm that player t0st did, in fact, reveal an aspect of the game code related to load times for the PC version of GTA Online that could be improved," the company said in a statement to PC Gamer. "As a result of these investigations, we have made some changes that will be implemented in a forthcoming title update."

The original mod fixed a bottleneck in the load sequence as it's running checks, leading to the long load times. The modder tostercx aka t0st suggested that a relatively simple fix could be implemented within a day or so. Rockstar's official fix will take a little longer, but it did confirm that it has been in touch with t0st and expressed gratitude for the find. The modder has updated their blog to note that Rockstar paid a $10,000 bounty, by special exemption since that money is usually reserved for those who find security exploits.

GTA V and the connected online game GTA Online have ballooned in size since release, due to steady releases in content and increased fidelity on newer platforms. It's coming to Xbox Series X and PS5 later this year and Rockstar is also planning a standalone GTA Online release, following the lead of Red Dead Online. It has now reached 140 million copies which has led to market saturation, according to Take-Two CEO Strauss Zelnick. That's at least part of what prompted the move to make it a standalone release.

Rust's Data Center Burns In A Fiery Blaze, "Large Amount" Of Data Destroyed

It appears the studio did not have backups, as the company acknowledges that "data will be unable to be restored."

Some difficult news today for the Rust community, as developer Facepunch has announced a "total loss" of some servers in the EU and related data due to a huge fire.

Writing on Twitter, the studio said, "We've confirmed a total loss of the affected EU servers during the OVH data centre fire. We're now exploring replacing the affected servers."

However, it appears there might not have been any backups, as Facepunch added, "Data will be unable to be restored." In another, later update, Facepunch said EU servers are now coming back online, but all progress has been reset.


The first took place at the OVH data center in Strasbourg. CEO of the company, Octave Klaba, shared some updates on the situation on Twitter, noting that people who worked there are safe. He said firefighters arrived on the scene immediately but could not put the fire out.


Here is a photo and a video from the scene that speaks to the devastating damage of the fire, the cause of which is unknown.


Rust has enjoyed a new lease on life recently after Twitch streamers began to play it again, giving the game overall a big boost. The console edition of the game for PS4 and Xbox One finally now has a release window: Spring 2021.

Huge streamers like Pokimane and Shroud helped to reignite interest in Rust in early January. It became one of the most-watched games on Twitch and even became one of the most popular games on Steam.



by Call of Duty Staff on February 02, 2021

We have zero tolerance for cheaters across Call of Duty and Call of Duty: Warzone™. Our focus is to combat both cheaters and cheat providers. Today we banned 60,000 accounts for confirmed cases of using cheat software in Warzone, bringing our total to date of more than 300,000 permabans worldwide since launch.

We are also continuing our efforts to identify and address cheat providers at the source, who distribute unauthorized third party software for modding or hacking. 

We are committed to delivering a fair and fun experience for all players. This is a dedicated focus for our security, enforcement and technology teams.

Since launch we’ve taken a number of dedicated actions:

·      Weekly backend security updates

·      Improved in-game reporting mechanisms

·      Added 2-factor authentication, which has invalidated over 180,000 suspect accounts

·      Eliminated numerous unauthorized third party software providers

·      Increased dedicated teams and resources across software development, engineering, data science, legal and monitoring

In addition, we’re increasing our efforts and capabilities in these key areas.

·      Enhancements to our internal anti-cheat software

·      Additional detection technology

·      Adding new resources dedicated to monitoring and enforcement

·      Regular communication updates on progress; more two-way dialogue

·      Zero tolerance for cheat providers

·      Consistent and timely bans

The security and enforcement teams have additional measures coming – both preventative and enforcement – throughout this year to root out both cheaters and cheat providers.

We know cheaters are constantly looking for vulnerabilities, and we continue to dedicate resources 24/7 to identify and combat cheats, including aimbots, wallhacks, trainers, stat hacks, texture hacks, leaderboard hacks, injectors, hex editors and any third party software that is used to manipulate game data or memory.

Our ongoing security and enforcement efforts are franchise wide across WarzoneModern Warfare® and Black Ops. For Warzone communications, the Warzone development team at Raven Software will take the lead on sharing updates going forward. We will provide monthly updates at a minimum, and when possible, weekly updates to the community. Please give them a follow here: @RavenSoftware. For the latest security and enforcement policy details, please visit: https://support.activision.com/warzonepolicy.

There’s no place for cheating. We’re committed to this cause. We are listening and will not stop in our efforts.

Thank you.

GTA Online Heist Cayo Perico Heist Expansion Takes You To A New Island, Playable Solo

You can play the new heist with others or by yourself, and it involves a submarine HQ.

Following some teases, Rockstar has announced the next heist update for Grand Theft Auto V's multiplayer component, GTA Online. The Cayo Perico heist is different in that it's set on an entirely new location, the titular Cayo Perico island.

The heist is said to be the "biggest GTA Online adventure ever," tasking you with breaching Cayo Perico, which is described as "one of the most secure private islands in the entire world." You'll be stealing art, gold, and drug money while dealing with the island's security.


Rockstar says it's taken a "brand-new approach" to heist design for Cayo Perico. One major component of that change is the ability to play the heist with three other players, as per usual, or to take on the challenge by yourself. It's unclear if you'll get any kind of AI backup, but it sounds as if you'll be going it alone.

You can get a brief look at what to expect in the video above, which shows off the island and the "very heavily armed" submarine that serves as your headquarters. Rockstar says there are surprises in store for players, but you can also expect new social spaces where you can dance and party, new vehicles and "tactical" weapons, guest DJs, and new radio stations with more than 100 new songs to listen to.

The Cayo Perico heist releases for free on PC, PS4, and Xbox One on December 15. The console versions are both playable on PS5 and Xbox Series X/S, respectively, with native versions of GTA V on the way.

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