My security advisor in Jurassic World Evolution has offered me a mission. I can improve my standing with the security team by breeding a velociraptor. This sounds ill-advised. Even more ill-advised is his demand that I breed it to have a genetic modification that makes it even more aggressive. This is the same security guy who wanted to test the park's security system by letting a dinosaur loose in a park full of visitors because the game had decided to teach me about tranquiliser darts.
What's wrong with learning about tranquiliser darts while the park is closed? If this theme park management sim allowed me to fire employees I would be shoving this guy on the next helicopter out of the Muertes Archipelago. However, it does not.
Jurassic World Evolution is in a tricky spot. It's a gorgeous game—especially in terms of how the dinosaurs look—but it's beholden to the movie franchise in ways which disrupt management sim play. I'm also many hours in and really starting to chafe against the lack of depth in multiple areas.
You begin your dino park management career on Isla Matanceros. You learn the core patterns of the sim, so placing buildings, making sure they're powered and connected to pathways and then start to fulfil contracts that gradually unlock more options.
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