Call of Duty multiplayer exists as two distinct experiences, in my mind. The new: from Modern Warfare onward COD has been the essence of slick, with instant respawns, rewards for every kill I get, matches that are more about moment-to-moment action than larger narratives. And the old: Call of Duty 2 battles dominated by sneaking and bolt-action rifles, the tension of stalking a map with only one life in Search & Destroy. This week I played about two hours of Call of Duty: WWII, which launches its open PC beta today, and mostly felt the familiar pacing and presentation of modern Call of Duty.
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