[ADDED] More enterable buildings thanks to @Tansien and the DayZero crew.
[ADDED] Latest version of Napf 1.0 by Momo
[ADDED] Classname C130J_US_EP1_DZ Weapon: 50 Magazine: 400 Backpack: 10 @Fank
[ADDED] Variable DZE_ForceNameTagsInTrader to force name tags in traders. @Skaronator @Fank
[FIXED] Instance already initialized error in server_monitor.sqf @vbawol
[FIXED] Fixed infinite chainsaw fuel when put into vaults/lockboxes. @SilvDev
[FIXED] Cargo Check overlapping. @SilvDev
[CHANGED] Lootsystem based on DayZ 1.8 @Skaronator @Fank
[CHANGED] Consume Eat/Drink in vehicle will add empty food/drink cans into vehicle inventory. @SilvDev @Fank
[CHANGED] SQL Removed empty fuel barrel from vehicle parts trader and moved to wholesaler as increased buy/sell price. @Fank
Q: What's a rolling change-log? A: It's basically the devs changing things around and then seeing how these changes impact gameplay and/or performance. Stuff in the change-log isn't final. Q: So is 1.0.5 out? A: No. It's in testing. Q: When is it out? A: The rolling change-log only appeared today so I reckon at least a month. More likely 2.
Not sure why they're bothering adding cargo options to the C130-J. I've only ever seen 2 intact and very few people are crazy enough to fly them. You need a huge amount of space for take-off + landing. I experimented with the space required back when I started playing Epoch:
(Faults in the video: I set the waypoint/marker too far along the runway. Should have been much neared the edge/start. As I approached to land I was looking for a concrete runway. It was only at the last second did I realise the runway was grass. Both of these errors caused me to over-shoot the landing a little but I managed to land it.)
And so is the Golden City blackened With each step you take in my Hall. Marvel at perfection, for it is fleeting. You have brought Sin to Heaven And doom upon all the world.