Have a look at:
github.com/vbawol/DayZ-Epoch/blob/Releas...dingLoot/cfgLoot.hpp You'll see stuff like:
office2[] = {
{
"FoodCanUnlabeled",
"TrashJackDaniels",
"ItemSodaEmpty",
"ItemSodaCoke",
"ItemSodaPepsi",
"FoodCanBakedBeans",
"FoodCanSardines",
"FoodCanFrankBeans",
"FoodCanPasta",
"8Rnd_9x18_Makarov",
"7Rnd_45ACP_1911",
"2Rnd_shotgun_74Slug",
"2Rnd_shotgun_74Pellets",
"ItemBandage",
"ItemPainkiller",
"FoodBioMeat",
"8Rnd_9x18_MakarovSD",
"ItemBriefcaseEmpty",
"ItemDocument"
},
{
0.07,
0.08,
0.08,
0.09,
0.09,
0.05,
0.05,
0.05,
0.05,
0.07,
0.05,
0.05,
0.05,
0.06,
0.06,
0.01,
0.01,
0.01,
0.02
}
The top/first section shows us that in offices you can find "FoodCanUnlabeled", "TrashJackDaniels", "ItemSodaEmpty", etc.
Whereas the bottom section (the numbers) is the chance/percentage you'll find that item.
So you have a 1% chance of finding an empty briefcase in an office building.
Well worth consulting that page if you're in quick need of a certain item (hotwire kit etc).