Can we change map ?
Panthera A 10x10km lush green environment based on NorthWest Slovenia with mountainious regions, valleys and rivers running through it. The map is littered with small towns and villages.
Namalsk A 7x7km island in the Bering Sea/Russian Federation, it primarily consists of sub-alpine forests and snow covered mountains to the south and has a strong military/PvP focus. It's the only map to feature underground tunnels/buildings, has functional cold weather clothing, new types of infected and super alien/zombies, deadly energy storms as well as some new weapons and vehicles add to a seriously atmospheric, post-apocalyptic vibe.
Taviana Two large islands in the Baltic Sea, connected by the famous Bratislav Bridge (over 2.5km long) - a hotspot for ambushes. The playable area is similar in size to Chernarus with large cities, highways and massive agriculture areas surrounded by thick forest belts dominated by mountain formations, snowy peaks and volcanoes. The core functionality is similar to the original DayZ mod, with a strong focus on vehicles given it's size. Taviana remains one of the most popular maps to date, a testament to it's map design and level of detail, right down to working doorbells.
Sahrini is a 20.3x20.3km map (104km² mainland) originally from ArmA: Armed Assault. The map is divided into two countries and as such the landscape and terrain varies quite significantly. The focus so far has been on converting the original ArmA buildings into ArmA 2 buildings and adding ambience to the map, although there are a number of additional features planned.
Napf Island. A huge 22km x 22km map featuring two large cities (bigger than Chernogorsk), 40 villages and small towns, an airport and a military base.
My blood cult needs new hunting ground