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TOPIC: TTP - Exile Server - Connection & Mod Info

TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1936

The AI huey that sometimes spawns is a good addition. Causes you to be more careful but is fairly easy to take out and cannot attack you from extreme range. Its not insta death like the blackfoot.

As for the rules above if the trader is not a safezone like the aircraft dealer then anything can go down there I reckon. Like it was for the TTP arma 2 server.
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TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1937

  • DY357LX
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I'm not sure what this means, Tasinger:
-Descriptive server name missions, tow and lift "if you can find a decent igiload for heli lift",PVP and active admin maybe.

I'll have a look at the rest late tonight. I've been mad busy with work recently.
And so is the Golden City blackened
With each step you take in my Hall.
Marvel at perfection, for it is fleeting.
You have brought Sin to Heaven
And doom upon all the world.
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TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1938

Thanks for your time DY357LX no rush mate whenever its good for you, real life comes first.

Server rules draft

-No Killing or camping In Traderzones
-No Destruction of vehicles in Traderzones (Meaning ALL types of vehicle inc. Aircraft)
-No ramming in Traderzones
-Any vehicles left in Trader Zones will be removed as they are for trading and not car parks
-No safezone stealing
-English Only In Sidechat
-No VOIP In Sidechat (Including Radio chat)
-No Hacking, Exploiting, Duping Or Glitching
-Respect Players And Admins At All Times (This includes toxic language and racism)
-Dont be douche
> Traderzones are for TRADING! <
> Admin Decisions Are FINAL <

Building Rules:
-Minimum range to a fuel station = 500m

-Minimum range to a spawn point = 1000m

-Minimum range to ANY military buildings/high loot areas = 1000m

-Building in towns allowed at your risk missions will spawn in :)

on the Xm8 maybe
_______________________________________________________________________________________________________________


On a side note would it be possible:

- to delete the blackfoot/kajam AI heli these are more or impossible to take out on your own.

- to add ground heli spawns for players to use, so they can perhaps move items easier to safezone and navigate the map easier.

-Delete admin vote in game?

-Taste The Pain, missions,PVP, hostile takeover and active admin maybe. Whatever you think is best DY357LX



Thanks again
Last Edit: 8 years 1 month ago by Tasinger.
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TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1939

Found this on Quality Gaming client area hope it helps.

github.com/sethduda/AdvancedSlingLoading

SP & MP Compatible. Full replacement for in-game sling loading. Supports Exile.

Features:

-Ropes can no longer attach automatically! You need to either get out of your helicopter or have someone on the --- ground pick up your cargo ropes and attach them to an object.

-Helicopters support up to 3 sets of cargo ropes, depending on the size of the heli.

-Once cargo ropes are deployed, any player can go to the end of the rope and pick it up.

-Once the ropes are picked up by a player, they can be attached to pretty much every object in the game.

-Players can drop ropes if they're carrying them

-Players on the ground can detached ropes from an object

-Helicopters can lift heavy vehicles
Last Edit: 8 years 1 month ago by Tasinger.
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TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1954

  • DY357LX
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I'm in the process of updating the anti-hack and implement the changes you've listed above.

I've added the following to "can spawn on roads" vehicle list:
"Exile_Chopper_Hummingbird_Green"
"Exile_Chopper_Hummingbird_Civillian_Wasp"
"Exile_Chopper_Huey_Green"

I'll alter the "delete admin vote" thing when uploading the new files.
I've changed the XM8 rules screen to show your new rules. Needs checking to make sure it fits okay. I don't know if Exile will add a scroll bar.
I can't see the Blackfoot ("B_Heli_Attack_01_F"?) in the traders so I assume a mission is spawning it? I'll dig through the mission mods later and see if I can find and alter it.

One that lot is confirmed working I'll look at that slingload mod.
And so is the Golden City blackened
With each step you take in my Hall.
Marvel at perfection, for it is fleeting.
You have brought Sin to Heaven
And doom upon all the world.
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TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1955

The attack helicopter's seem to be triggered by the police/hostile take over misions.

The main part of the server rules fits in but its missing the building rules. Can we maybe have them posted on the website somewhere. Hyper said we could re-task the dayz section maybe.

Sling loading vehicles is working fine now.
Last Edit: 8 years 1 month ago by Tasinger.
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TTP - Exile Server - Connection & Mod Info 8 years 1 month ago #1956

  • DY357LX
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I didn't alter anything to do with the sling-loading O_o

I'll look at the mission mods now and find the heli you mentioned.

EDIT: Also, I don't know if removal of the Admin vote has worked, but I've set it so that the votes can never be "won". Votee's require an impossible number of additional votes for it to pass. (I.e it can't happen.)

EDIT2: There's only 2 possible helicopters in the Exile Occupation mod:
Exile_Chopper_Orca_BlackCustom - Found in the public transport section.
Exile_Chopper_Huey_Armed_Green - Found in the roaming aircraft section.

The Capture Points mod has 6 heli's:
"Exile_Chopper_Hummingbird_Green", "Exile_Chopper_Orca_BlackCustom", "Exile_Chopper_Mohawk_FIA", "Exile_Chopper_Huron_Black", "Exile_Chopper_Hellcat_Green", "Exile_Chopper_Taru_Transport_Black"
and they're all in the Transport Heli's section.

Tasinger - Let me know if you need help accessing the logs/FTP. As soon as the mission starts with the culprit heli you can check the logs/timestamps and see which mod is to blame.
And so is the Golden City blackened
With each step you take in my Hall.
Marvel at perfection, for it is fleeting.
You have brought Sin to Heaven
And doom upon all the world.
Last Edit: 8 years 1 month ago by DY357LX.
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TTP - Exile Server - Connection & Mod Info 8 years 3 weeks ago #1959

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  • I would kill you for a crumpet.
New info added to first post. (Nov 8th.)
And so is the Golden City blackened
With each step you take in my Hall.
Marvel at perfection, for it is fleeting.
You have brought Sin to Heaven
And doom upon all the world.
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TTP - Exile Server - Connection & Mod Info 8 years 6 days ago #1975

The server is stuck 'Creating' so no one is able to join it.
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TTP - Exile Server - Connection & Mod Info 8 years 6 days ago #1976

Just restarted.
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TTP - Exile Server - Connection & Mod Info 8 years 6 days ago #1977

Its broken! i blame Dy3 B)
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TTP - Exile Server - Connection & Mod Info 8 years 5 days ago #1978

  • DY357LX
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  • I would kill you for a crumpet.
Hyper wrote:
Its broken! i blame Dy3 B)

How dare you.... but yes, I missed a file out of the last upload :-/
Seems fine now, am chatting with Tasinger on Steam and it appears to be sorted.
And so is the Golden City blackened
With each step you take in my Hall.
Marvel at perfection, for it is fleeting.
You have brought Sin to Heaven
And doom upon all the world.
The administrator has disabled public write access.

TTP - Exile Server - Connection & Mod Info 8 years 1 day ago #1982

:cheer:
Last Edit: 8 years 1 day ago by Neko.
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