Connect IP:
193.111.184.43:2403]193.111.184.43:2402
Restarts are every 3 hours.
UPDATE: Sept 28th 2am - Server switched to Tanoa. Mod list (below) updated.
More to be added / configured tomorrow. Currently running the Altis map and the following mods:
Infistar (for Admins) - Tested. Working.
Extra XM8 apps - Tested. Working.
DMS Mission Mod - Testing.
Capture Points mod - Testing.
Randomised loadouts. Testing. - Broken. Removed.
Lockers can now hold 500,000 pop tabs. (Up from 10,000)
Slightly better vehicles can now be found in spawn towns.
Roaming AI - Working.
StatusBar - Working.
Additional Base Building Objects mod - Added. Working.
Removed AI heli that was causing problems.
Post mod and map requests here.
Mods can be found here:
http://www.exilemod.com/forum/158-downloads-releases/. Be sure to look at the last few posts of each topic, as a lot of mods are old and broken!
Take up server configuration requests (trader prices, player loadouts, etc) with whoever is going to handle that (Tasinger?).
Check this topic every 2/3 days as I'll add new info and update it as required.
When I add mods in, or make changes, it'll be around midnight/1am as I play Ark most evenings.
(It also means I can start and stop the server at will without disrupting gameplay.)
Here are the territory/map settings:
// Remove all deleted items from the database after X days
permanentlyDeleteTime = 3;
// Remove all territories (and contructions + containers in it) that were not paid after X days. Default: 7
territoryLifeTime = 28;
// Remove all containers outside of territories that have not been used for X days
// Example: Tents
containerLifeTime = 10;
// Remove all constructions outside of territories that are older than X days or not moved for X days
// Example: Work Benches
constructionLifeTime = 2;
// Remove all vehicles that were not moved/used for X days
vehicleLifeTime = 3;
// Set safe as abandoned
abandonedTime = 7;
// Deletes a base X days after the flag is stolen if the ransom money isn't paid
stolenFlagLifeTime = 3;
// Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
unlockLifeTime = 2;